I'm sharing this info for the next person who may want to fine tune their XP/Leveling dynamically in game without game settings.Įdited by SKK50, 14 February 2018 - 12:07 PM. Revolted mod adds a fully fleshed out retro FPS within the main game A recent mod for the popular action rpg: Fallout 4 places a new minigame for players to who want to escape the gorgeous post-apocalyptic wasteland made possible with next generation graphics for a taste of the early. Perk Entry Point Mod Exp Location Multiply Value 0.05 (allows MMM found notifications with fractional XP) Perk Entry Point Mod Exp Speech Multiply Value 0.05 (allows success notifications with fractional XP)Ĥ. Perk Entry Point Mod Kill Experience Multiply Value 50.0 (survival rate)ģ. Perk Entry Point Mod Kill Experience Multiply Value 25.0 (base game rate), orĢb. Perk Entry Point Mod Exp Multiply Value 0.02 (allows quest notifications)Ģa. and still meet Kellogg at or below level 10 where it's still fun. > a player can kill every living thing in the top left easy quadrant (500 dead bodies), craft and build what they want, complete 4x MM recruitment to trigger Independence, complete BOS setup, complete the full main quest MQ101 to MQ106. > not suppress any screen notifications for quests, crafting, finding and killing (allow fractional XP so they fire), so > Only award XP for kills (not crafting, building, quests) at:Ī) the 1x standard base rate indexing L1 raider orī) the 2x base game Survival rate which indexes a L1 raider at 10XP, but To finish up, for the result I was after which has now been fully tested:
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